I'm a product designer who came to product through illustration, interaction design, and creative coding. Before I was designing AI workflows and dashboards, I was making visual stories, character worlds, and small web experiments just to see what they could become.

That way of working still follows me. I care about systems, but I also care about how an interface feels when someone first lands on it. I'm drawn to products that are complex underneath and need to feel understandable on the surface.

Lately, that means AI creator tools, generation workflows, healthcare dashboards, and visual systems where clarity and trust matter.

  • When a project starts with scattered feedback, unclear requirements, or a fuzzy product idea, I map the workflow, name the open questions, and create flows or prototypes the team can discuss.

Working with me

Outside the case studies

When I'm not working, I'm usually taking photos, traveling when I can, or writing fiction about characters, memory, and strange little worlds.

I collect small things: signs, shadows, screenshots, street textures, and sentences I don't know where to put yet.

Some stay as notes. Some become visual studies, vibe-coded experiments, or early product ideas in my Playground.

A few of my favorite things

A few things I keep coming back to

Books

Selected experience

  • Product DesignHolomix Inc.

    AI thumbnail generation, monetization UX, and creator workflows.

    2025

  • Product DesignerMountex Inc.

    Product design for platform surfaces, flows, and cross-functional delivery.

    2025

  • Product Designer (Capstone)T-Mobile 5G Research Program + Innovation Lab

    Remote health monitoring dashboards and clinician workflow design.

    2025 – 2026

  • UI/UX DesignRPGGO Inc.

    AI RPG creator onboarding, remix flows, and marketplace experience.

    2024

  • Freelance DesignerFreelance

    Brand, illustration, and interface work for startups and independent projects.

    2023 – 2025